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Slashdot: Games
News for nerds, stuff that matters

Slashdot: Games
  • Double Fine Raises $700,000 In 24 Hours With Crowdfunding


    redletterdave writes "San Francisco-based game developer Double Fine took to Kickstarter to fund its next game project, and so far, the studio has enjoyed unprecedented success through crowdsourcing. The project, which was announced by the studio's founder Tim Schafer on Wednesday night, has already raised more than $700,000 in less than 24 hours. The funding frenzy has set new Kickstarter records for most funds raised in the first 24 hours, and highest number of backers of all-time, though both of those numbers are still growing. Schafer says he will build a 'classic point-and-click adventure game' in a six-to-eight month time frame, and will document the entire production process for fans to observe and give input on the game's development, which 'will actually affect the direction the game takes.'"

    Read more of this story at Slashdot.



  • Superpoke Players Sue Google


    mikejuk writes "SuperPoke Pets is another casualty of Google's aggressive spring cleanup... But unlike other users of Google's trashed software, Superpoke users have decided to fight back with a class action. The aim is to recover the money they spend on virtual gold used as a currency to buy clothes for their virtual pets. The total 'amount in controversy' exceeds $5,000,000 — a sum that is credible given that there were at least 7,000,000 users. So if you are considering adding a virtual currency to your app you might want to think of the future."

    Read more of this story at Slashdot.



  • Should Next-Gen Game Consoles Be Upgradeable?


    MojoKid writes "Historically, console add-ons that boosted the performance of the primary unit haven't done well. Any attempt to upgrade a system's core performance risks bifurcating the user base and increases work developers must do to ensure that a game runs smoothly on both original and upgraded systems. The other reason is that a number of games rely on very specific hardware characteristics to ensure proper operation. In a PC, swapping a CPU with 256K of L2 for a chip with 512K of L2 is a non-issue assuming proper platform support. Existing software will automatically take advantage of the additional cache. The Xbox 360, on the other hand, allows programmers to lock specific cache blocks and use them for storing data from particular threads. In that case, expanding the amount of L2 cache risks breaking previous games because it changes the range of available cache addresses. The other side of the upgrade argument is that the Xbox 360 has been upgraded more effectively than any previous console; current high-end versions ship with more than 10x the storage of the original, as well as support for HDMI and integrated WiFi. It would also forestall the decline in comparative image quality between console and PC platforms."

    Read more of this story at Slashdot.



  • Hacking the NES With Lisp


    Andy Hefner has a detailed blog post covering his quest to program an NES with the assistance of Common Lisp. He developed a new 6502 assembler, a mini-language for composing musical sequences, and a neat demo (rom image).

    Read more of this story at Slashdot.



  • Indian Engineers Modify Kinect To Help the Blind Walk With Confidence


    New submitter albinobee writes "The Kinect for Xbox 360 isn't only about gaming; it can also be used to help compensate for impaired vision, as a team of Indian engineers is working to prove. A device called viSparsh, still in its nascent stage, is a motion sensing belt that can help alert the blind to obstacles that lie in their path."

    Read more of this story at Slashdot.



  • Simulators Take the Humans Out of Hiring


    Hugh Pickens writes "Ken Gaebler discusses a new way of hiring called 'employment simulations,' which are gaining popularity among high-tech firms that are seeking data from prospective employees that you can't get from sit-down interviews. In a typical employment simulation, candidates participate in online 'video games' that leverage simulation software to determine how well candidates perform in actual job situations. 'There are no questions about your former work experience and office habits. There's simply a computer game. If you win, you get the job. If you lose, game over.' As one example, call centers are very amenable to simulations because the work environment (a series of computer programs and databases) is relatively easy to replicate and the tasks that make up job performance are easy to measure (data entry speed and accuracy, customer service, multitasking, etc). Other employment simulation programs have been written for healthcare, insurance, retail sales, financial services, hospitality and travel, manufacturing and automotive, and telecom and utilities. But skeptics say employment simulators and other computer-based hiring models have some drawbacks. 'Like any technology, the effectiveness of employment simulations is limited to the quality of the software and its accessibility to users,' says Gaebler."

    Read more of this story at Slashdot.



  • Thanks to DRM, Some Ubisoft Games Won't Work Next Week


    hypnosec writes "Several of Ubisoft's biggest titles won't be playable as of next week thanks to a server move by the publisher and the restrictive DRM that was used in their development. This isn't just multiplayer either. Because Ubisoft thought it would be a smart plan to use always on DRM for even the single player portion of games like Assassin's Creed, even the single player portion of that title won't be playable during the server move. Some of the other games affected by this move will be Tom Clancy's HAWX 2, Might & Magic: Heroes 6 and The Settlers 7. The Mac games that will be broken during this period are Assassin's Creed, Splinter Cell Conviction and The Settlers. This move was announced this week as part of a community letter, with Ubisoft describing how the data servers for many of the publisher's online services would be migrated from third party facilities to a new location starting on the 7th February. The publisher didn't reveal how long the transfer would take."

    Read more of this story at Slashdot.



  • Oklahoma Politician Wants To Tax Violent Video Games


    dotarray writes "According to an Oklahoma politician, video games help cause many problems affecting the youth of today, but they can also help solve those same problems. Representative William Fourkiller, a Democrat, has proposed a 1% tax on every video game sold which has a Teen, Mature or Adults Only rating. He explains that half of the money would go towards helping to get kids playing outside, while the other half would be placed into a bullying prevention fund."

    Read more of this story at Slashdot.



  • Leaked Zynga Memo Justifies Copycat Strategy


    bonch writes "After taking heat over allegations of copying hit indie game Tiny Tower, Zynga founder Mark Pincus wrote an internal memo justifying the company's strategy of cloning competing titles, citing the Google search engine and Apple iPod as successful products which weren't first in their markets. Pincus infamously told employees: 'I don't want f*cking innovation. You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.'"

    Read more of this story at Slashdot.



  • Linux Game Publishing CEO Resigns


    An anonymous reader writes "The CEO of the once fledging Linux Game Publishing, Michael Simms, has announced his resignation. Simms attributes his resignation from the Linux game porting company he founded more than a decade ago to being burned out and having little success as of late in his work." In his place, Clive Crouse will be taking the helm.

    Read more of this story at Slashdot.




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